EVE's Quest: New Canadian Board Game Celebrates Women's Lives, AchievementsMonday, July 26 2010
EVE’s Quest launched in Chapters, Indigo bookstores
Canadians are already renown for inventing – and playing – board games. And just when you thought board games were starting to become, well, boring, along comes another Canadian duo to spice up the genre once again.
Montréalers, Joanna Broadhurst and Odette McCarthy were restless with the usual board game fare, and so they decided to create for themselves a game they’d enjoy playing. At the same time they noticed a dearth of women’s voices and accomplishments in the standard board games available, so they decided to reinvigorate the market simply by adding women’s voices to the mix.
The result is EVE’s Quest, a new genre of board game that involves charades, drawing, singing, intuition challenges, and of course the all-time Canadian favourite, trivia questions, while at the same time celebrating women’s contributions to culture,
science, history and much more.
“We noticed that women’s issues and accomplishments were missing from many of the popular trivia or charades-type games available on the market,” says game creator Broadhurst. “Such a small, almost invisible percentage of questions or activities ever relate to women’s lives. We decided to change that by making women the focus.”
Just when you thought you knew everything about women...
While EVE’s Quest celebrates women in all their diversity, the game is designed for everyone – men and women -- from ages 14 to 114. Players (as teams or individuals) move around a brightly coloured circular board adorned with different letters. The object of the game is to earn enough letters to spell out one of 5 worthy titles: Mother, Sister, Diva Woman, Goddess.
“Players have to answer a trivia question or engage in an activity, depending on the category they land on and the card they draw,” says game co-founder, McCarthy. “The questions and challenges draw on popular culture (movies, songs, TV), history,
literature, media and more – encompassing a broad range of issues and topics – so that the game is intended for everyone and no one type of player can dominate the game.”
For example, if a player draws a “Radical Rebels” card, they may have to answer a trivia question about activist and author Angela Davis, or martyr and Catholic Saint, Joan of Arc, or German alternative musician Nina Hagen. An “In the News” card may mean answering questions about the first female director to win a Palme D’Or at the Cannes Film Festival (Jane Campion), or involve matching leading female sports players with their sports.
Drawing an “I am” card might mean having to act out object categories, such as high-heeled shoes, a garter belt or tweezers. While a “Dare I Draw/Dare I Sing” card may mean belting out a Joni Mitchell tune or doodling a sketch of Roseanne Barr.
“With questions on Mother Teresa to Mother Goose, Barbie to Body Shop, PMS to Title IX, Queen Latifah to Queen Victoria -- nothing else like it really exists,” says McCarthy. “There are no other trivia games on the market with an exclusive focus on women. It was long overdue,” she adds.
Girls Got Game
Broadhurst and McCarthy are modelled on girl power themselves, having conceived of the game while they were both on a maternity leave from their jobs as a social worker and program coordinator in international development. “We spent countless hours researching all there is to know about women’s accomplishments around the world. There was no shortage of material to work from,” says Broadhurst.
They also had to research the board game market while they were at it, and assess their market prospects and avenues of funding. “It was a challenge, but one that we were prepared for. We knew that this game deserved to exist, and it has been exhilarating to hear how much fun people are having playing EVE’s Quest,” says McCarthy.
EVE’s Quest donates to charity
EVE’s Quest comes out just in time for holiday gift buying – but also offers the Canadian consumer something a little extra. The Canadian Breast Cancer Foundation will receive $2 for every game sold in Canada. “We felt it important to give something back to the community,” says Broadhurst. “We wanted to celebrate women’s lives, but help organizations that improve women’s lives as well.”
EVE’s Quest is now available at Chapters, Indigo and other quality bookstores and games stores.
“In 2005, we have girl power, girl bands, chic lit, WTV, chic flicks, pink buying power, WNBA, you name it,” says Broadhurst. “EVE’s Quest captures all of this vibrant energy in a game that is educational and celebratory, for sure – but it is mostly just about having fun.”
For more information on EVE’s Quest, visit: www.evesquest.com